“The Secrets of Biblioland” – development, use and evaluation of the pilot version of an educational interactive game designed to support students in understanding issues in relation to referencing, the construction of bibliographies and plagiarism

Grant type: Development (2000-08)
Round: May 2005
Amount awarded £5,000.00
Completed: April 2008
Leader(s): Elena Moschini
Organisation: London Metropolitan University - Department of Applied Social Sciences
Contact Email: e.moschini@londonmet.ac.uk
Contact phone: 020 7133 5088
Address: Ladbroke House, 62-66 Highbury Grove, London N5 2AD
Partners:
Enrico Benco
Lansdown Centre for Electronic Arts, a University Research Centre, and the Media Arts Curriculum group in the School of Arts, Middlesex University
Vanda Corrigan
London Metropolitan University - Department of Humanities, Arts and Languages
Start Date: 3 October 2005
End Date: 31 July 2006
Interim report received: 5 August 2008
Final report received: 1 April 2008
The project aims at evaluating and applying game-based learning theories to the higher education sector. The project is a Flash-based adventure game where users will engage in an interactive journey to fantasy libraries.
The game titled: “The Secrets of Biblioland” – will be an educational interactive game designed to support undergraduate and postgraduate students in understanding issues in relation to referencing, the construction of bibliographies and plagiarism. The game also aim to develop Information Literacy skills and awareness of the value of literature research, cataloguing resources, using libraries and searching engines, taking notes, referencing reading.
Students/gamers will be presented with challenges to overcome and advice to seek from the game characters in order to construct a correct bibliography, select relevant literature, reference a variety of sources and finally solve the secret of Biblioland.
The pilot version of the game will be produced using original 2D illustrations and will be supported by additional web-based textual resources, accessible via the game, on topics such research techniques, assessing relevant literature, referencing and constructing a bibliography.
The project will explore innovative practices in game-based learning in higher education. It will critically analyse the theoretical foundations of game-based learning and its current application in adult learning.